Inside Look: Cinematics - Bridge

May 08, 2009

The Alkali Lake bridge sequence went through much iteration. We really wanted to have a scenario in which Wolverine was really being pursued, with high intensity and lots of FX.

It actually started off as a button-press event, with differing camera angles. We tried from the front, the side, various angles, free cam. We ended up trying out a mixture of both. So you start as a side cam, and it transitions to a front cam as you progress… ALL in real-time gameplay. The scene really portrays, and engrains even more… that Wolverine is uber… he is elite… it’s going to take more than a helicopter, missiles, and a collapsing bridge to stop him.

There were a few challenges along the way, though.

At first, the pieces were just objects with no real damage states. Around this time, the guys at Unreal added what’s called “Fracture” to their engine (which is of course what we used to build the game). This makes a dynamic piece of geometry that can be broken piece by piece, even seeing the inside of the broken model. So now, as you dash across the collapsing bridge, pieces of debris and dust surround you, and it makes the situation feel much more intense, as many of you will see!

Another issue was the helicopter. The placeholder model required a lot of tweaking, and it didn’t have a real way to “shoot.” It was around the time of developing this sequence that we decided to implement real helicopter A.I. This AI would follow a determined path, shoot on cue, have sounds etc. In fact, the entirety of the Bridge mission uses this implemented heli A.I.

I think it turned out pretty well. It made setting up the heli much easier. I’m pleased with the end result, and I’m anxious to see what people think of it when it arrives in stores!

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94 comments on

Inside Look: Cinematics - Bridge

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Shadowblade's avatar

Shadowblade

05/08/09

I liked the rush of having the sections fall behind you. I remember the first time I was like, “CRAP CRAP CRAP! OH GOD THAT WAS CLOSE! MOVE FASTER! FASTER! YES I MADE IT!” raspberry

Omega red's avatar

Omega red

05/08/09

it was a lil too fast, but i manage to pass it

Krakenkiller's avatar

Krakenkiller

05/08/09

Fun scene. Took the intensity to the next level.

weaponx05's avatar

weaponx05

05/08/09

This scene is fun...it has such a cinematic feel

wolverine is awesome's avatar

wolverine is awesome

05/10/09

I agree it is fun!

Spidermark's avatar

Spidermark

05/09/09

Loved the rush of this sequence! knowing that it was all about survival very much something up Wolverines street lol

beastfromtheeast's avatar

beastfromtheeast

05/09/09

It’s cool to see this site still updated :D

WOLVERINEUNCAGED's avatar

WOLVERINEUNCAGED

05/09/09

can’t wait to get to this part

unRheal's avatar

unRheal

05/16/09

At one point I jumped to one of the lower sections between two of the higher ones - the section that’s by itself and sort of crumbles away shortly after you jump to it. I jumped off of it, and managed to jump *over* the railing on the next section, so I sort of fell downwards and to the left… and fell for a brief moment, and then stopped. Standing apparently on nothing, but seeing bits of debris or whatever flying by… I stood there and slashed a bit, but couldn’t walk in any apparent direction, but could move ok.

I went to grab my camera and flicked it to movie and just as I went to start recording it, I died! wink

Awesome game though and great fun! I tried once quickly to repeat it, but I couldn’t jump over the railing a 2nd time when I tried, so figured it was just a freak chance thing.

Great game though! (did I say that? - great game! Lotsa FUN!) Thanks!

iron24's avatar

iron24

05/30/09

The fun was move just keep moving and you will be okay.

Jadryx's avatar

Jadryx

06/04/09

That looks pretty intense!

Wolvereen22's avatar

Wolvereen22

07/15/09

I dont have a Xbox 360

juicebeast's avatar

juicebeast

07/19/09

“Get to duh Choppuh!”

PerfectExample's avatar

PerfectExample

11/05/09

the bridge!!!!

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