April 23, 2009

As lead writer on the project, I had the pleasure of working with Hugh Jackman during his voiceover sessions.
April 22, 2009
Music Composer, Paul Haslinger, talks about scoring the X-Men Origins: Wolverine video game.
April 17, 2009

It was pretty cool when we first learned that we were going to get to have Gambit in our game. Gambit is a strong fighter that contrasts Wolverine in many ways.
April 17, 2009

More Team Raven inisghts from software engineers Ryan Danz and Michael Ekberg.
April 16, 2009
In the third episode of this 4-part behind the scenes series, the Raven team introduces us to some spectacular battles and gritty character backstories.
April 14, 2009

Working with the Unreal Engine on an action game like X-Men Origins: Wolverine has been a fantastic experience.
April 10, 2009

Hey I’m Andy Bayless Sound Designer at Raven and I thought I’d share my experience creating the audio for the X-Men Orgins: Wolverine video game’s Sentinel.
April 10, 2009

Insights from Raven’s QA tester, Andy Dohr, and environmental artist, Justin Dinges.
April 09, 2009
Watch the 2nd trailer in this 4-part behind-the-scenes series detailing how Raven brought Wolverine to life.
April 08, 2009

We hope the players enjoy exploding through huge gothic windows and smashing into the next level, or doing a balance-beam walk 20 stories above the resort swimming pools…
Thanks Game Informer Podcast :) http://tinyurl.com/2vwyu66
07/02/10 06:36 PM